Tuesday, September 2, 2014

Constants and Variables

I only recently started attending Art & Technology, but already, I see it as a series of Constants and Variables (Things that are similar in some ways, but different in others). Case in point? Bioshock on the iPhone and iPad.

Seven years ago, one of the greatest videogames of a generation (perhaps all time) was released for PC and console, plunging players into the failed objectivist utopia known as Rapture and forcing them to make tough decisions in order to survive and escape. Now, roughly seven years later, it's available in the App store, for the high price of $15.

I've played Bioshock more than once on two different consoles (Xbox 360 the first few rounds, and PlayStation 3 for the Ultimate Rapture Edition), but honestly, the iOS version on my new iPhone is more-or-less different. In terms of plot and gameplay, it's a faithful rendition. However, the graphics have been slightly watered down (no pun intended), and unless you have a wireless controller, the iPhone/iPad's touch controls make the game's signature combat somewhat difficult, especially on hard.

In spite of these flaws, it's still the same great game it was on console and computer. As a casual/hardcore gamer myself, it's one title I highly recommend, on the go, or at home.

Now, if only they could release the original Half-Life on iPhone/iPad (still waiting for #3)...

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